3D Artist, 2017 to now
Building 3D worlds for animated film and series
Rizki Alfajri, Lead Asset Artist at Visinema Studios. Environments and props for Jumbo, BoBoiBoy, Kancil and Nussa.
Hello. I am Fajri, and I lead 3D asset production at Visinema Studios
A 3D artist with an environment background, working since 2017. I entered the animation industry in 2022 on the feature film Jumbo, and I also mentor Procedural Environment at Devata Academy.

- Sets, layout and set dressing
- Props and production assets
- Procedural worlds and Blender tools
- 9+
- Years in 3D
- 4+
- Years in the animation industry
- 5
- Film and series productions
Selected work
Environments, props and still frames from studio productions and personal projects, 2022 to 2025.
Experience
From freelance commissions to leading an asset team.
Lead Asset ArtistVisinema Studios 2026 to now
- Lead the 3D asset team and keep quality and consistency standards across Visinema's animation productions.
- Manage the asset workflow from modeling through hand-off to downstream departments.
Envi Props ArtistMonsta, freelance 2025 to 2026
- Environment props for the animated series BoBoiBoy Galaxy Baraju.
- Environment props for the feature film BoBoiBoy Movie 3: Ghost of Gur'latan.
3D GeneralistVisinema Studios 2024 to 2026
- Asset maintenance on the animated feature Jumbo through its theatrical release.
- R&D and 3D asset creation for the Kancil movie teaser.
- 3D asset creation for the animated series Nussa.
3D Environment ArtistAfterlab Studio 2022 to 2024
- 3D environments for the animated feature Jumbo, produced under Visinema Studios.
- VFX contribution to the feature film Pemandi Jenazah.
3D ArtistFreelance 2017 to 2022
- Delivered commissions for a range of clients and collaborated with other 3D artists on freelance projects.
What I do best
I also teach a full Procedural Environment course on Devata Academy.
View the course- Asset Lead & PipelineQuality standards, reviews, team workflow
- 3D ModelingProps and production assets
- 3D EnvironmentSets, layout and dressing
- Procedural EnvironmentNode based worlds in Blender
- Shading & Look DevelopmentMaterials and surface detail
- Lighting & CompositingFinal frames and mood
- Blender Tool DevelopmentPython add-ons
Let us bring your next world to life
Open for studio roles, freelance environments and asset work. Send a short brief, or email me directly.
alfajririzqi@gmail.com
































































